
We again start showing my relationship with this game. It is becoming topical right? So basically we could say that since I spent the first segundo.Estuve wanted to play a long time without it, because I wanted to find the original game (naive of me) but I finally decided to run it in the emulator.
Tragedy! The emulator not stand it. (Simple If you remember the previous article : The emulator that had happened to me was a fellow of the institute older version ... poor deluded and I thought the game was bad)
But a few years ago, not many, but can not remember how many (probably by 2009) encouraged me. And I played a lot. But I was unable to progress from Kibombo people. Maybe I was a noob and did not realize. Perhaps influenced by the fact I was using Gamesharks (game seemed a little tiresome, really) or maybe it was a bug. I do not know.
Anyway, I stopped playing and did not touch it. But last summer, in one of those meetings summer home of a colleague, Tidus .... archiconocido in gsw as Zidane, probably the first in the union of the bastards and hangers (Quiet Tidus, who is without malice XD) lent me Cartridge everything I felt like it. And I spent at least a week.
As above, was produced directly by Nintendo, and Powered by Camelot Software Planning (And to cut a little, I refer the previous article where I have already spoken of camelot)
The story becomes more complex, takes on a greater diversity of nuances. And from the outset it seems contradictory that puts everything that meant the first game. In appearance.
A second group, consisting of Nadia, Felix and Kraden Sole, who will join after Piers, which aims to do exactly the opposite of Hans. Turn on the headlights elementary. But at some time and after many adventures and some chieftain of importance convince Hans and his team. Before that, I got to go through all places imaginable: Rock Air, Garoh, Lemuria ...
The characters are equally flat. They do not have any .... except Alex charisma, the bad bad of his guild ..., whose conspiratorial and fluid character alone is able to win the affection of gamers, thanks to its twists.
The graphics are still pixelart, Pixelart kind of perspective and pseudo-3D isometric.


The music is courtesy of Motoi Sakuraba. So, I again refer you to the article in which I discuss the first game.
Golden Sun II, follows the style of the first game of the series completely. RPG is a classic cut, (Similar to any of the Super Nintendo era). The battle system is very particular, is a strange mix between Dragon quest, and some Final Fantasy.
Psinergias increase (magic), and increases the number of Djinns. The first game was 28. It has 48 new, and thanks to the transfer of items you can spend the other 28 of the Golden Sun I. If you do find a smaller number of randomly.
Although it may seem unimportant, it is important to know. First it helps to put the best classes and the characters Psinergias. Second, there is an area to which only you can access all Djinns (Anemos Temple, where Dullahan)
In addition, a number of new invocations that have nothing to do with the GS1, that instead of using an item that will vary according to the number of Djinn of the same element that you've used, employ various djinns of various elements and have much power. And add in some people, the figure of the blacksmith, it is crucial to get the trident of Neptune and advance ... but also you can give minerals and get you sometimes find unique items.
The difficulty is not overwhelming at all. Especially if at any given time, you import the game from the first game. All objects and characters can be within your reach thanks to a tedious password 250 characters.
Someone rookie may have difficulty ... but someone who understands the mechanics of an RPG either, soon to understand the inner workings of this juego.Los heads are pretty straightforward, with two exceptions: The final boss (The Mortal dragon) and Dullahan .
Furthermore, the issue of passwords adds linearity to the game. It's almost ... continue the game the first game.
The best:
-It is a very entertaining game
-The graphics "pixel-art"
-The music of Motoi Sakuraba
-Sales of the continent's first game. Take the boat leads to being entertaining, reminds me of Dragon Dragon Quest V.
- Is the continuation of Golden Sun. It's like a game split.
-Use the characters from the first game (Did someone say linearity? XD)
The worst:
-The story grates on the linearity .... although it has to be a downside, right?
-The characters have no charisma
It's not a difficult game indeed.
-The twists ... there are practically.
-It is the continuation of golden sun, that is. Party in two. Not bad, but I have gone to the beast and to understand something you have to play if or if the two games one after another.
-The password system to pass objects, Djinns and characters from one cartridge to another, regardless of link cable (which I do not use starting, I used a password generator XD)
Here you have it. Continuation of one of the best games ever, and one of the best in the GBA Does your credit? It's something original, not a port ... something easier and cheaper to make.
This game came into the world in 2002 ... a year after the first. In Japan, of course.
When they took this game in Japan, just three months before the first had come to Spain. Golden Sun II not reach Europe until mid 2003.Su fame, makes it quite expensive second hand. Luckily there are emulators right?
8 years later, Camelot would create the sequel to this game ... this time for Nintendo DS. But hey .... that's fuel for another article.
